Here’s two more experiments I recently did with FIVe3D. This first one here is taking the image depth analyzer and is extending it to generate a 3D mesh instead. (I added the option to turn off the stereo rendering help performance.) The next test was something I did for a potential upcoming project. I’ve been meaning to get back to my “Flash Roots” (no pun intended on the ‘root’) and visit my first Flash project ever – a game called Super Josh. One way or the other I am going to start working on a new version, which would technically be the fifth game even though most of them never got very far. Anyways, here’s the Super Josh FIVe test. Basically, I can use FIVe3D to render the environment and use pre-rendered sequences from Cinema 4D for more complex geometry such as characters. The idea for this is based upon many games that have done this before, the one that stands out the most to me is Mario Kart 64.
Speaking of 3D, here’s another test I did back in college using the BitmapTransform class with tracker points exported as XML from After Effects. The BitmapTransform class just deforms an image based on four target points.